![]() Helpful to have: some experience with drawing tools, computer graphics.Ĭ. Import / Export: paste, Sketch paste, image exporting, SVG exporting, code export.Drawing: shapes, path editing, styling, grouping, boolean operations.Visual Design – explore styling options for layouts, create icons and artwork and produce high res assets for production with pixel level control. Layout: (auto) hierarchy, (auto) positioning, frames, images, text, stacks.ī.Canvas: navigation, selection, editing.Interface: login, signup, canvas, properties, tools, layers, components, store.Wire-framing – quickly visualize an interactive idea, layout, user flow and information architecture. Make sure to check our beta feature list to make sure what is available today.Ī. The list below is an example of parts of Framer X you would need for different design tasks. The goal of Framer X is to support many types of workflows, and with that many types of users at different skill levels, but to never hold you back and even encourage you to explore more. That said, everything you draw in Framer is a React component and exportable to jsx, html or static assets if you need it. If you already have React components built, they should work in Framer X with minimal effort. Auto generated code almost never ends up in production, so it's better to have a tool use the code that is being used. The idea behind Framer X is not to generate code for you, but instead to use the code you (or someone else) wrote. ![]() ![]() But if you enjoy writing code, Framer X will be the best environment to do so and we encourage everyone to explore it. We think a subset of more advanced users will build components for everyone else, so the majority of users won’t write code, but visually compose interfaces with components built by others through the store. We expect most users to only use what they need based on their project or skill level.įramer X is both the most easy and most advanced design tool. Framer X can do many different things from wire-framing to visual design to screen flows to design systems to interactive component programming. It aims to blend canvas and code, as well as design and development, to support a new more natural and efficient way of designing digital products.įramer X is more like Unity than like Photoshop. Explore the canvas, automatic layout, styling, stacks, design components, flow and scroll interactions, using the store to install packages and build a simple React component yourself, optionally with some custom properties that you can configure from the Framer interface.įramer X is quite different from other design tools.Hint: some of the code parts are still in progress (code functions, state), and being offline will cause some issues. Read the beta program page on what to expect in Beta 1.Read how to think about Framer X and supported design work below.Feel free to send us feedback, or make suggestions on GitHub directly. This guide is very much a work in progress towards the final release. We are actively updating both the documentation and resources as we go, but feel more than welcome to reach out to if you find anything missing. Please find our official documentation via and our resources via.
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