I donate no fish, why bother when the area is for them is so hard to find that apparently Catori is the only one allowed to view them. In Sandrock I donate just enough to get what I want unlocked gift wise and then stop. I got a lot of satisfaction out of putting my junk in the Portia museum. Originally posted by House Gnome:Fishing in Sandrock is a chore and so is the museum. Pablo especially is jarring, he switches from high and breathy to deep and masculine - pick a lane Dr. Yes to riding with others, yes to more clothes.Įh to original voice actors but could we at least get the same voices for characters. Story in this is awesome and character work is great (for most, some got the shaft). And 'yes, please' to pre-fab houses and factory. I love no-stam running and how much faster it is to dry food. In my head he regrets that comment immediately and in great pain. I wish there were more post-marriage quests and one of them was NOT "Fishing for Two", wtf is the point of that quest? You don't fish together, you go to a fishing site together, then YOU fish and (at least with Logan) you get a "good job little builder, now cook it up for me so I can take it to work for lunch" - no thanks. Who goes through the administrative office to get to an exhibit in a museum? I got a great deal of satisfaction in stocking every king fish in the Portia museum, I give zero eff's to this one. I dunno, I kind of like being chased/asked out/confessed to and seeing more fun little romance cutscenes.įishing in Sandrock is a chore and so is the museum. ![]() One thing I would add to both games is more after-credit content AND more fun romance encounters (BEFORE and after marriage). ![]() Hand-holding/tagging along spouse (also hilarious sometimes) Heart options to show interest and obvious hints characters have a crush on you (ok also creepy sometimes) More exciting story bits and quests (and surprises!)įeeling extremely useful AND appreciated (except for people like the brother/sister duo that don't understand what builders do)īeing able to group things and move them around in buildmode (instead of displacing everything) More quest with no time limits (Main quests can be put off a long time) The ruins having rooms to uncover as you mine (details!) (ok, one technical thing) The time it takes for machines to crank out materials (it takes forever in Portia) Not having to hold items for building on the assembly station Sandrock: Things I am glad are different. More realistic clothing - PANTS FOR GIRLSīeing able to talk Arlo out of dating Nora. The hazardous ruins having more than 2 floors with a proper boss at the end.Įverything has some kind of use (wasn't put in for a mechanic that they never implemented) or at least someone who can sound similar. The normal fishing (sandfishing is ok, but I don't enjoy it as much) The games in the game center (Sandrock just has terrible ones w/ bad coin payout per time)Īctually leveling gave you points for your trees (instead of the unbalance XP - especially for social and combat) The end game ruin that you could use your cool sword in "ride together" option with pretty much everyone I want the next My Time PC game to be AWESOME. I'd like to keep this light-hearted and hopefully the developers will have a look. ![]() If I got something wrong, disagree, have something you wish were in both games, or you want to add your own, please post! The games are about 4 years apart, on different engines and made with a team that GREW bigger. Also, I'm pretty much leaving out anything technical. These are things I just think should have stayed along with a list of things I love are different.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |